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0ad/source/renderer/backend/gl
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vladislavbelov 7c20a8c958 Reduces shader inputs duplication and wraps them in a macro. Refs #6636
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4837
This was SVN commit r27282.
2022-12-10 10:14:35 +00:00
..
Buffer.cpp
…
Buffer.h
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Device.cpp
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
Device.h
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
DeviceCommandContext.cpp
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
DeviceCommandContext.h
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
DeviceForward.h
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Framebuffer.cpp
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
Framebuffer.h
Adds framebuffer attachment load and store operations.
2022-11-26 21:55:17 +00:00
Mapping.cpp
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Mapping.h
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ShaderProgram.cpp
Reduces shader inputs duplication and wraps them in a macro. Refs #6636
2022-12-10 10:14:35 +00:00
ShaderProgram.h
…
Texture.cpp
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Texture.h
…
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