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Ykkrosh
780b6e266b
Changed actor colour syntax. Made the Actor Editor edit colours.
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This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
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scripting
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Camera.cpp
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Camera.h
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Color.h
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Frustum.cpp
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Frustum.h
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GameView.cpp
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
2005-03-30 16:14:19 +00:00
GameView.h
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HFTracer.cpp
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HFTracer.h
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LightEnv.h
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MapIO.h
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MapReader.cpp
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
2005-03-30 16:14:19 +00:00
MapReader.h
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MapWriter.cpp
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MapWriter.h
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Material.cpp
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
Material.h
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
MaterialManager.cpp
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
MaterialManager.h
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MeshManager.cpp
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MeshManager.h
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MiniPatch.cpp
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MiniPatch.h
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Model.cpp
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
2005-04-22 07:12:55 +00:00
Model.h
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
2005-04-22 07:12:55 +00:00
ModelDef.cpp
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ModelDef.h
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ObjectBase.cpp
Changed actor colour syntax. Made the Actor Editor edit colours.
2005-04-28 20:44:22 +00:00
ObjectBase.h
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
2005-04-22 07:12:55 +00:00
ObjectEntry.cpp
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
2005-04-22 07:12:55 +00:00
ObjectEntry.h
Gathering and unit training (engine-side); also other minor improvements
2005-04-15 04:23:33 +00:00
ObjectManager.cpp
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
ObjectManager.h
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
Particle.cpp
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Particle.h
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ParticleEmitter.cpp
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ParticleEmitter.h
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Patch.cpp
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Patch.h
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RenderableObject.h
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SkeletonAnim.h
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
2005-04-22 07:12:55 +00:00
SkeletonAnimDef.cpp
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SkeletonAnimDef.h
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SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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Sprite.cpp
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Sprite.h
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Terrain.cpp
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Terrain.h
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Texture.h
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TextureEntry.cpp
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TextureEntry.h
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TextureManager.cpp
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TextureManager.h
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Unit.cpp
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Unit.h
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
UnitManager.cpp
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UnitManager.h
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