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73ca3d303b
Make include-what-you-use happy with some files in source/tools/atlas and fix what needs to be fixed. Add "source" to include path for AtlasUI target to allow for absolute includes. In the future all but one should be removed. Drop check for at least boost 1.40. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SHAREDMEMORY
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#define INCLUDED_SHAREDMEMORY
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#include <cstddef>
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// we want to use placement new without grief
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// (Duplicated in Shareable.h)
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#undef new
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namespace AtlasMessage
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{
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// Shared pointers need to be allocated and freed from the same heap.
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// So, both sides of the Shareable interface should set these function pointers
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// to point to the same function. (The game will have to dynamically load them
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// from the DLL.)
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extern void* (*ShareableMallocFptr) (size_t n);
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extern void (*ShareableFreeFptr) (void* p);
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// Implement shared new/delete on top of those
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template<typename T> T* ShareableNew()
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{
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T* p = (T*)ShareableMallocFptr(sizeof(T));
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new (p) T;
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return p;
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}
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template<typename T> void ShareableDelete(T* p)
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{
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p->~T();
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ShareableFreeFptr(p);
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}
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// Or maybe we want to use a non-default constructor
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#define SHAREABLE_NEW(T, data) (new ( (T*)AtlasMessage::ShareableMallocFptr(sizeof(T)) ) T data)
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}
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#endif // INCLUDED_SHAREDMEMORY
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