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715dca07014990b45f71bb67bf64aa245fd34f21
0ad
/
source
/
renderer
T
History
vladislavbelov
715dca0701
Removes unused shadow settings forgotten in
12e2428495
, removes direct SkipSubmit access.
...
This was SVN commit r25261.
2021-04-14 20:25:05 +00:00
..
scripting
Refactor all usage of RegisterFunction to ScriptFunction::Register
2021-03-02 20:01:14 +00:00
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
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DecalRData.cpp
Do not generate render data in case CDecal calculated wrong coordinates.
2021-02-18 21:09:41 +00:00
DecalRData.h
Switches decals to VBChunk to reduce the number of state changes.
2021-02-10 23:48:43 +00:00
HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
Removes deprecated gl_*Matrix builtins from GLSL shaders.
2021-03-05 22:32:32 +00:00
OverlayRenderer.h
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ParticleRenderer.cpp
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ParticleRenderer.h
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PatchRData.cpp
Switches decals to VBChunk to reduce the number of state changes.
2021-02-10 23:48:43 +00:00
PatchRData.h
…
PostprocManager.cpp
Removes useless framebuffer clears by glClear.
2021-03-02 21:20:26 +00:00
PostprocManager.h
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Renderer.cpp
Removes unused shadow settings forgotten in
12e2428495
, removes direct SkipSubmit access.
2021-04-14 20:25:05 +00:00
Renderer.h
Removes unused shadow settings forgotten in
12e2428495
, removes direct SkipSubmit access.
2021-04-14 20:25:05 +00:00
RenderingOptions.cpp
Implement quality levels for actors & corresponding setting.
2021-04-08 07:22:24 +00:00
RenderingOptions.h
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RenderModifiers.cpp
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RenderModifiers.h
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Scene.cpp
Allow empty actor files.
2021-04-09 15:45:31 +00:00
Scene.h
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ShadowMap.cpp
Removes unused shadow settings forgotten in
12e2428495
, removes direct SkipSubmit access.
2021-04-14 20:25:05 +00:00
ShadowMap.h
Cleanups ShadowMap, fixes possibly wrong depth format name for GLES.
2021-03-25 12:09:56 +00:00
SilhouetteRenderer.cpp
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SilhouetteRenderer.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
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TerrainOverlay.h
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TerrainRenderer.cpp
Uses sky as a water reflection instead of a fixed color.
2021-03-24 16:40:03 +00:00
TerrainRenderer.h
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TexturedLineRData.cpp
Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
2021-03-29 17:28:13 +00:00
TexturedLineRData.h
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TimeManager.cpp
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TimeManager.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
Removes unused shadow settings forgotten in
12e2428495
, removes direct SkipSubmit access.
2021-04-14 20:25:05 +00:00
WaterManager.h
…