This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-08 15:46:26 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
714e436e3cb0d96b584edd85134a17b92122af24
0ad
/
source
T
History
Ykkrosh
714e436e3c
Made AT_STARTUP use an unnamed namespace, to avoid collisions between structs in different files that happen to have the same name (which sometimes causes the constructors to get mixed up by the linker)
...
This was SVN commit r4378.
2006-09-23 00:01:00 +00:00
..
graphics
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
gui
# Optimised minimap drawing
2006-08-27 22:51:53 +00:00
i18n
…
lib
Made AT_STARTUP use an unnamed namespace, to avoid collisions between structs in different files that happen to have the same name (which sometimes causes the constructors to get mixed up by the linker)
2006-09-23 00:01:00 +00:00
maths
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
network
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
pch
…
ps
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
renderer
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
scripting
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
simulation
- Fixed a bug with aura rendering that was causing a crash when rendering auras that were added to a unit after its creation (initAuraData was not called on subsequent AddAura calls). This caused objects like Settlements, Mills, Farmsteads and Temples to crash when you mouseover them since they do not gain the aura until construction is complete.
2006-09-17 02:49:29 +00:00
sound
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
tools
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
main.cpp
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00