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70dfac10ff23abcaefdf7c10aaa08f0f60de15e9
0ad
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simulation2
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helpers
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History
vladislavbelov
39986f80e1
Adds const to PathfinderPassability where possible.
...
This was SVN commit r23362.
2020-01-10 20:37:59 +00:00
..
CinemaPath.cpp
…
CinemaPath.h
…
Geometry.cpp
Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
2019-06-06 19:37:23 +00:00
Geometry.h
Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
2019-06-06 19:37:23 +00:00
Grid.h
Fix memory leak introduced by
3a839517ce
in SparseGrid
2019-07-24 17:11:22 +00:00
HierarchicalPathfinder.cpp
Fix issues with MakeGoalReachable when the goal wasn't reachable following D1882/208fc30ddd
2019-09-09 18:57:59 +00:00
HierarchicalPathfinder.h
Optimise MakeGoalReachable and FindNearestNavcellInRegions (D53 outtake)
2019-09-01 08:59:17 +00:00
LongPathfinder.cpp
…
LongPathfinder.h
…
MapEdgeTiles.h
Unify the magic number indicating the number of impassable tiles at the map edge redundant in the Pathfinder, RangeManager and MapGenerator.
2019-07-12 16:38:51 +00:00
Pathfinding.h
Adds const to PathfinderPassability where possible.
2020-01-10 20:37:59 +00:00
PathGoal.cpp
…
PathGoal.h
…
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
…
Rasterize.h
…
Render.cpp
Removes usages of duplication of Clamp function in simulation and atlas. Refs D1763.
2019-09-18 15:02:36 +00:00
Render.h
…
Selection.cpp
Adds a helper function to pick entities with a given component and a given filter on screen.
2019-09-20 07:45:55 +00:00
Selection.h
Fixes compilation errors about missed include and unused argument introduced in
c17e7ee92f
.
2019-09-20 19:44:58 +00:00
SimulationCommand.h
…
Spatial.h
…
VertexPathfinder.cpp
Removes usages of duplication of Clamp function in simulation and atlas. Refs D1763.
2019-09-18 15:02:36 +00:00
VertexPathfinder.h
…