Files
0ad/source/lib/sysdep/arch/ia32/ia32.cpp
T
janwas e29d5a779f fix: wprintf: buffer mustn't be unicode (caught by self-test)
test_wdbg_sym - reenable, add test for basic stack walking
ia32_GetCallTarget - move frequent cases to front, add support for ILT
function trampolines
wdbg_sym: fix: ia32_walk_stack wasn't setting AddrStack; fix string
output

This was SVN commit r7163.
2009-11-04 14:24:54 +00:00

162 lines
5.2 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* routines specific to IA-32
*/
#include "precompiled.h"
#include "ia32.h"
#include "lib/sysdep/cpu.h"
#include "ia32_memcpy.h"
#include "ia32_asm.h"
static const size_t maxInstructionLength = 15; // IA-32 limitation
static bool IsCall(void* ret_addr, void*& target)
{
target = 0; // (not always possible to determine)
// points to end of the CALL instruction (which is of unknown length)
const u8* c = (const u8*)ret_addr;
// this would allow for avoiding exceptions when accessing ret_addr
// close to the beginning of the code segment. it's not currently set
// because this is really unlikely and not worth the trouble.
const size_t len = maxInstructionLength;
// (most frequent cases first to reduce stack walk overhead:)
// CALL rel32 (E8 cd)
if(len >= 5 && c[-5] == 0xE8)
{
i32 offset;
memcpy(&offset, c-sizeof(offset), sizeof(offset));
target = (void*)(intptr_t(ret_addr) + intptr_t(offset));
return true;
}
// CALL r32 => FF D0-D7
if(len >= 2 && c[-2] == 0xFF && (c[-1] & 0xF8) == 0xD0)
return true;
// CALL [r32 + disp8] => FF 50-57(!54) disp8
if(len >= 3 && c[-3] == 0xFF && (c[-2] & 0xF8) == 0x50 && c[-2] != 0x54)
return true;
// CALL [disp32] => FF 15 disp32
if(len >= 6 && c[-6] == 0xFF && c[-5] == 0x15)
{
void** addr_of_target;
memcpy(&addr_of_target, c-sizeof(addr_of_target), sizeof(addr_of_target));
target = *addr_of_target;
// there are no meaningful checks we can perform: we're called from
// the stack trace code, so ring0 addresses may be legit.
// even if the pointer is 0, it's better to pass its value on
// (may help in tracking down memory corruption)
return true;
}
// CALL [r32 + r32*s] => FF 14 SIB
if(len >= 3 && c[-3] == 0xFF && c[-2] == 0x14)
return true;
// CALL [r32] => FF 00-3F(!14/15)
if(len >= 2 && c[-2] == 0xFF && c[-1] < 0x40 && c[-1] != 0x14 && c[-1] != 0x15)
return true;
// CALL [r32 + r32*s + disp8] => FF 54 SIB disp8
if(len >= 4 && c[-4] == 0xFF && c[-3] == 0x54)
return true;
// CALL [r32 + r32*s + disp32] => FF 94 SIB disp32
if(len >= 7 && c[-7] == 0xFF && c[-6] == 0x94)
return true;
// CALL [r32 + disp32] => FF 90-97(!94) disp32
if(len >= 6 && c[-6] == 0xFF && (c[-5] & 0xF8) == 0x90 && c[-5] != 0x94)
return true;
return false;
}
LibError ia32_GetCallTarget(void* ret_addr, void*& target)
{
if(IsCall(ret_addr, target))
{
// follow the incremental linker's jump tables
const u8* c = (const u8*)target;
if(c && c[0] == 0xE9)
{
i32 offset;
memcpy(&offset, c+1, sizeof(offset));
target = (void*)(intptr_t(c)+5 + intptr_t(offset));
}
return INFO::OK;
}
const u8* const instructionWindow = (const u8*)ret_addr - maxInstructionLength;
if(memchr(instructionWindow, 0xCC, maxInstructionLength))
return ERR::AGAIN; // NOWARN (debugger has inserted a breakpoint)
// this shouldn't normally be reached but might happen if the
// call stack is corrupted. note that we mustn't warn, because
// this routine is already called from the stack dump chain.
debug_break();
return ERR::CPU_UNKNOWN_OPCODE; // NOWARN (see above)
}
void cpu_ConfigureFloatingPoint()
{
// no longer set 24 bit (float) precision by default: for
// very long game uptimes (> 1 day; e.g. dedicated server),
// we need full precision when calculating the time.
// if there's a spot where we want to speed up divides|sqrts,
// we can temporarily change precision there.
//ia32_asm_control87(IA32_PC_24, IA32_MCW_PC);
// to help catch bugs, enable as many floating-point exceptions as
// possible. unfortunately SpiderMonkey triggers all of them.
// note: passing a flag *disables* that exception.
ia32_asm_control87(IA32_EM_ZERODIVIDE|IA32_EM_INVALID|IA32_EM_DENORMAL|IA32_EM_OVERFLOW|IA32_EM_UNDERFLOW|IA32_EM_INEXACT, IA32_MCW_EM);
// no longer round toward zero (truncate). changing this setting
// resulted in much faster float->int casts, because the compiler
// could be told (via /QIfist) to use FISTP while still truncating
// the result as required by ANSI C. however, FPU calculation
// results were changed significantly, so it had to be disabled.
//ia32_asm_control87(IA32_RC_CHOP, IA32_MCW_RC);
}
void cpu_AtomicAdd(volatile intptr_t* location, intptr_t increment)
{
ia32_asm_AtomicAdd(location, increment);
}
bool cpu_CAS(volatile uintptr_t* location, uintptr_t expected, uintptr_t new_value)
{
return ia32_asm_CAS(location, expected, new_value);
}
void* cpu_memcpy(void* RESTRICT dst, const void* RESTRICT src, size_t size)
{
return ia32_memcpy(dst, src, size);
}