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6ed4ad65195b1ceef578f1585da4c901dc41db7b
0ad
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scripting
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History
Matei
6ed4ad6519
Added a hotkey to toggle rendering of territory outlines. (Currently "T").
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This was SVN commit r4675.
2006-12-05 02:08:52 +00:00
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DOMEvent.cpp
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DOMEvent.h
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EventTypes.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
GameEvents.h
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JSConversions.cpp
isfinite etc.. is now properly defined as a macro
2006-09-02 19:41:26 +00:00
JSConversions.h
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JSSerialization.h
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
JSUtil.cpp
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JSUtil.h
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ScriptableComplex.cpp
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ScriptableComplex.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
ScriptableComplex.inl
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
ScriptableObject.cpp
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ScriptableObject.h
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ScriptCustomTypes.cpp
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ScriptCustomTypes.h
# Bug fixes.
2006-10-08 04:56:30 +00:00
ScriptGlue.cpp
Added a hotkey to toggle rendering of territory outlines. (Currently "T").
2006-12-05 02:08:52 +00:00
ScriptGlue.h
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
ScriptingHost.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ScriptingHost.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
SpiderMonkey.h
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SynchedJSObject.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
SynchedJSObject.h
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