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6ec956553a62cbf5a7fbb23c6d3fe5034baa2e44
0ad
/
source
T
History
vladislavbelov
6ec956553a
Fixes builds after
d0115185b9
by removing includes to res handle.
...
This was SVN commit r26372.
2022-02-14 06:29:50 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Fixes builds after
d0115185b9
by removing includes to res handle.
2022-02-14 06:29:50 +00:00
gui
Fixes builds after
d0115185b9
by removing includes to res handle.
2022-02-14 06:29:50 +00:00
i18n
…
lib
Removes unused and redundant h_mgr after
0e599a3176
and
dd91a5e0ef
.
2022-02-13 22:31:36 +00:00
lobby
…
maths
Renames sgn function to Sign to fit the naming of other MathUtil functions.
2022-01-30 20:51:01 +00:00
mocks
…
network
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
pch
…
ps
Fixes two clang warnings.
2022-02-13 23:41:47 +00:00
renderer
Moves backend capabilities to CDevice.
2022-02-13 21:46:03 +00:00
rlinterface
…
scriptinterface
Run the AI in the same Compartment as the simulation. Let the AI access Sim data.
2022-01-30 13:33:34 +00:00
simulation2
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
soundmanager
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
2021-10-11 12:39:01 +00:00
third_party
…
tools
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
main.cpp
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
2022-01-13 14:30:23 +00:00
test_setup.cpp
Implement a global task manager using a pool of worker threads
2021-06-03 14:48:38 +00:00