Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-09 17:55:43 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
6dfe5b082b785dce6fc47ae4bc715c0bc79d7e34
0ad/source/maths
T
History
pyrolink e7685e32cc Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
This was SVN commit r3306.
2005-12-29 06:37:17 +00:00
..
scripting
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
Bound.cpp
…
Bound.h
…
MathUtil.cpp
…
MathUtil.h
Atlas: simple camera control and terrain editing.
2005-07-03 16:25:48 +00:00
Matrix3D.cpp
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
Matrix3D.h
Atlas: Camera controls.
2005-09-15 05:31:49 +00:00
NUSpline.cpp
Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
2005-12-29 06:37:17 +00:00
NUSpline.h
Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
2005-12-29 06:37:17 +00:00
Plane.cpp
…
Plane.h
…
Quaternion.cpp
ProfileViewer: Fixed char* vs wchar_t*.
2005-12-06 20:16:50 +00:00
Quaternion.h
ProfileViewer: Fixed char* vs wchar_t*.
2005-12-06 20:16:50 +00:00
Vector3D.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
Vector3D.h
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
Vector4D.h
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
Powered by Gitea Version: 1.26.2 Page: 1861ms Template: 85ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API