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0ad/source/simulation2
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historic_bruno b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
..
components
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
2015-03-15 23:59:48 +00:00
docs
Happy New Year! :D
2015-01-02 14:22:23 +00:00
helpers
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
scripting
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
serialization
Convert CConsole to take UTF-8 strings.
2015-02-14 01:49:34 +00:00
system
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
tests
Convert CConsole to take UTF-8 strings.
2015-02-14 01:49:34 +00:00
MessageTypes.h
Exact stack rooting for simulation message type conversions.
2014-08-09 20:02:49 +00:00
Simulation2.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
Simulation2.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
TypeList.h
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
2014-11-04 20:53:25 +00:00
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