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0ad
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dax
40cfae7f81
NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game (compilation error fix)
...
This was SVN commit r6543.
2008-12-21 19:56:50 +00:00
..
fsm.cpp
…
fsm.h
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JSEvents.h
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NetClient.cpp
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
2008-07-29 08:22:56 +00:00
NetClient.h
Merged in Dacian's network changes.
2008-07-03 06:29:22 +00:00
NetJsEvents.h
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NetLog.cpp
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NetLog.h
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NetMessage.cpp
NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game (compilation error fix)
2008-12-21 19:56:50 +00:00
NetMessage.h
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
2008-07-29 08:22:56 +00:00
NetMessages.h
NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game
2008-12-20 18:09:16 +00:00
NetServer.cpp
warning fixes
2008-09-18 11:31:12 +00:00
NetServer.h
Merged in Dacian's network changes.
2008-07-03 06:29:22 +00:00
NetSession.cpp
Networking fixes - it now more or less works over ENet!
2008-07-12 19:08:38 +00:00
NetSession.h
Some fixes for OS X:
2008-08-11 04:18:10 +00:00
Network.cpp
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Network.h
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NetworkInternal.h
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NMTCreator.h
Fixed multi-line comment warning
2008-07-18 23:52:29 +00:00
Serialization.h
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ServerSocket.cpp
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SocketBase.cpp
fixes to stack trace code under x64 (from work):
2008-09-27 10:05:11 +00:00
SocketBase.h
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StreamSocket.cpp
fixes to stack trace code under x64 (from work):
2008-09-27 10:05:11 +00:00
StreamSocket.h
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StringConverters.h
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