Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-09-26 09:33:30 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
6a7ee226f00635404c6caca72187cfe08a5bc2e8
0ad/source/scripting
T
History
Ykkrosh 6a7ee226f0 Restored Windows compatibility (and hopefully didn't break OS X compatibility).
Fixed copy-constructor-generation warnings in VS2003.

This was SVN commit r4232.
2006-08-21 21:27:12 +00:00
..
DOMEvent.cpp
…
DOMEvent.h
…
EventTypes.h
…
GameEvents.h
…
JSConversions.cpp
Restored Windows compatibility (and hopefully didn't break OS X compatibility).
2006-08-21 21:27:12 +00:00
JSConversions.h
…
JSSerialization.h
…
JSUtil.cpp
…
JSUtil.h
…
ScriptableComplex.cpp
# Housekeeping.
2006-07-27 21:20:30 +00:00
ScriptableComplex.h
Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas
2006-08-06 18:41:07 +00:00
ScriptableComplex.inl
Mac OS X Compat
2006-08-19 20:24:49 +00:00
ScriptableObject.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ScriptableObject.h
…
ScriptCustomTypes.cpp
…
ScriptCustomTypes.h
…
ScriptGlue.cpp
Added a random number generator in CSimulation and functions to access it from JavaScript, which will be useful for things like projectile inaccuracy.
2006-07-30 00:24:04 +00:00
ScriptGlue.h
…
ScriptingHost.cpp
…
ScriptingHost.h
…
SpiderMonkey.h
…
SynchedJSObject.cpp
…
SynchedJSObject.h
…
Powered by Gitea Version: 1.26.2 Page: 1933ms Template: 16ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API