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67ca7461cd2db77652c53875052ed344b40dbaf2
0ad/source/maths
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Ykkrosh c82d619cc4 Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
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scripting
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tests
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
2011-04-22 13:19:23 +00:00
Bound.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Bound.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Brush.cpp
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Brush.h
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Fixed.cpp
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Fixed.h
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FixedVector2D.h
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FixedVector3D.h
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MathUtil.h
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Matrix3D.cpp
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
2011-04-22 13:19:23 +00:00
Matrix3D.h
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
2011-04-22 13:19:23 +00:00
MD5.cpp
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MD5.h
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Noise.cpp
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Noise.h
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NUSpline.cpp
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NUSpline.h
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Plane.cpp
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Plane.h
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Quaternion.cpp
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Quaternion.h
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Sqrt.cpp
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Sqrt.h
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Vector2D.h
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Vector3D.cpp
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector3D.h
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector4D.h
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