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677fa0518f6b53ba780d39e0d5f2e69cf2280676
0ad/source/ps/GameSetup
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kai e595dbc88e pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
This was SVN commit r5393.
2007-10-09 07:27:45 +00:00
..
tests
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Atlas.cpp
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Atlas.h
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CmdLineArgs.cpp
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CmdLineArgs.h
remove all author/modified by tags.
2007-05-07 16:33:24 +00:00
Config.cpp
pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
2007-10-09 07:27:45 +00:00
Config.h
pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
2007-10-09 07:27:45 +00:00
GameSetup.cpp
fixes for the relocated res/file/archive stuff (adjust include paths)
2007-10-06 07:45:15 +00:00
GameSetup.h
acpi and mahaf: now set ModuleInitState to error if something fails (prevents a subsequent init from returning true and allowing its dependent to continue and crash into a wall)
2007-05-26 23:29:20 +00:00
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