This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-21 18:06:40 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
66f7c81614f64fa58e388dbfefa6924ffcf823c9
0ad
/
source
/
renderer
T
History
Matei
3c74758f5c
Modified default water parameters.
...
This was SVN commit r4501.
2006-10-07 17:59:06 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
FixedFunctionModelRenderer.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
FixedFunctionModelRenderer.h
…
HWLightingModelRenderer.cpp
…
HWLightingModelRenderer.h
…
InstancingModelRenderer.cpp
…
InstancingModelRenderer.h
…
ModelRenderer.cpp
…
ModelRenderer.h
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ModelVertexRenderer.h
…
PatchRData.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
PatchRData.h
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
PlayerRenderer.cpp
…
PlayerRenderer.h
…
Renderer.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
Renderer.h
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
RenderModifiers.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
RenderModifiers.h
…
RenderPathVertexShader.cpp
…
RenderPathVertexShader.h
…
Scene.cpp
…
Scene.h
…
ShadowMap.cpp
…
ShadowMap.h
…
SkyManager.cpp
Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
2006-09-30 21:36:19 +00:00
SkyManager.h
…
TerrainOverlay.cpp
…
TerrainOverlay.h
…
TerrainRenderer.cpp
Tweaked water movement speed.
2006-09-28 23:27:55 +00:00
TerrainRenderer.h
…
TransparencyRenderer.cpp
…
TransparencyRenderer.h
…
VertexArray.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
VertexArray.h
…
VertexBuffer.cpp
…
VertexBuffer.h
…
VertexBufferManager.cpp
…
VertexBufferManager.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
WaterManager.cpp
Modified default water parameters.
2006-10-07 17:59:06 +00:00
WaterManager.h
…