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66770feed63daa4db2759ecc9f64dc56eb0f41bb
0ad
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tools
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atlas
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GameInterface
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History
wraitii
a7cafe75aa
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
...
This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
..
Handlers
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
2013-12-31 21:30:48 +00:00
ActorViewer.cpp
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
2013-12-31 21:30:48 +00:00
ActorViewer.h
Fixes actor viewer bug where view was obstructed by map's water level.
Fixes
#1562
.
2012-09-28 18:20:36 +00:00
Brushes.cpp
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Brushes.h
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CommandProc.cpp
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CommandProc.h
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DeltaArray.h
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GameLoop.cpp
Improve correctness of hotkeys at low framerates.
2013-10-30 01:38:32 +00:00
GameLoop.h
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InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
Removes more unused variables, based on patch by Markus, refs
#1852
.
2013-08-15 18:25:32 +00:00
MessagePasserImpl.h
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Messages.h
Implements skirmish maps, based on patch by sanderd17,
fixes
#1198
. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
MessagesSetup.h
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Misc.cpp
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Register.cpp
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Shareable.h
…
SharedMemory.h
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SharedTypes.h
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SimState.cpp
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SimState.h
…
View.cpp
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00
View.h
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00