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65dcedbd52
This was SVN commit r17.
38 lines
1.6 KiB
Plaintext
Executable File
38 lines
1.6 KiB
Plaintext
Executable File
Workspace settings for VC6:
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Compiler settings:
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- set code generation to multithreaded (+debug if desired)
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- set entry point to entry
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Includes:
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- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
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put it in GL subdir of compiler's include dir
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- add dir containing tex.h etc. to the compiler's include path
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Xerces (required for the GUI, which can be omitted ATM)
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download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
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put the DLL in bin in your system dir, or in the game's dir;
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add its include dir to the compiler's include path
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ZLib
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download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
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put the DLL in the game's dir, and the headers/lib in the appropriate compiler
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dirs.
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Note: another version of ZLib will probably do, but best to use this one, to
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avoid conflicts (v1.1.4.8751).
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Files to leave out, as they aren't necessary ATM, and require compiler support:
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- debug* (requires dbghelp, included with VC7)
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- memcpy.cpp (requires VC6 processor pack)
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NB: earlier steps that are now unnecessary:
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- adding .lib files - now taken care of by the code, via #pragma comment(lib
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- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls |