Files
0ad/source/vc6/readme.txt
T
janwas 65dcedbd52 no message
This was SVN commit r17.
2003-11-04 21:53:02 +00:00

38 lines
1.6 KiB
Plaintext
Executable File

Workspace settings for VC6:
________________________________________________________________________________
Compiler settings:
- set code generation to multithreaded (+debug if desired)
- set entry point to entry
________________________________________________________________________________
Includes:
- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
put it in GL subdir of compiler's include dir
- add dir containing tex.h etc. to the compiler's include path
________________________________________________________________________________
Xerces (required for the GUI, which can be omitted ATM)
download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
put the DLL in bin in your system dir, or in the game's dir;
add its include dir to the compiler's include path
________________________________________________________________________________
ZLib
download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
put the DLL in the game's dir, and the headers/lib in the appropriate compiler
dirs.
Note: another version of ZLib will probably do, but best to use this one, to
avoid conflicts (v1.1.4.8751).
________________________________________________________________________________
Files to leave out, as they aren't necessary ATM, and require compiler support:
- debug* (requires dbghelp, included with VC7)
- memcpy.cpp (requires VC6 processor pack)
________________________________________________________________________________
NB: earlier steps that are now unnecessary:
- adding .lib files - now taken care of by the code, via #pragma comment(lib
- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls