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633705c832dfd3d22d9c1db773ac123e005b09af
0ad/source/simulation2/system
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Ykkrosh 96bb3afaaf Support disabling of inherited components in entity templates
Allow units to walk through farms

This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
..
CmpPtr.cpp
…
CmpPtr.h
…
Component.h
…
ComponentManager.cpp
# Improved unit animation in new simulation system
2010-02-10 19:28:46 +00:00
ComponentManager.h
# Basic in-game building placement with new simulation system
2010-01-24 17:24:35 +00:00
ComponentManagerSerialization.cpp
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
Components.h
…
ComponentTest.h
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
Entity.h
…
IComponent.cpp
…
IComponent.h
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Interface.h
…
InterfaceScripted.h
…
Message.h
…
ParamNode.cpp
Support disabling of inherited components in entity templates
2010-02-12 22:48:16 +00:00
ParamNode.h
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
Position.h
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
SimContext.cpp
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
SimContext.h
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
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