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olsner
4d891117c5
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
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This was SVN commit r7327.
2010-02-17 23:38:50 +00:00
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fsm.cpp
…
fsm.h
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JSEvents.h
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NetClient.cpp
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NetClient.h
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NetJsEvents.h
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NetLog.cpp
implement changes suggested by Philip:
2009-11-09 20:53:48 +00:00
NetLog.h
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NetMessage.cpp
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
2010-02-17 23:38:50 +00:00
NetMessage.h
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NetMessages.h
Add GPL header
2009-04-18 17:00:33 +00:00
NetServer.cpp
fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities)
2009-11-07 09:32:19 +00:00
NetServer.h
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NetSession.cpp
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NetSession.h
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Network.cpp
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Network.h
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
2010-02-17 23:38:50 +00:00
NetworkInternal.h
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NMTCreator.h
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
2010-02-17 23:38:50 +00:00
Serialization.h
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ServerSocket.cpp
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SocketBase.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
SocketBase.h
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StreamSocket.cpp
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StreamSocket.h
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StringConverters.h
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