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0ad/source/simulation2/system
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wraitii 64b475b390 Fix Profiler1 "time per turn".
Actually call Turn() when a turn is processed.

Fixes #6144

Differential Revision: https://code.wildfiregames.com/D3885
This was SVN commit r25394.
2021-05-06 16:49:34 +00:00
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CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
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ComponentManager.h
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ComponentManagerSerialization.cpp
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Components.h
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ComponentTest.h
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DynamicSubscription.cpp
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DynamicSubscription.h
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Entity.h
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EntityMap.h
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IComponent.cpp
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IComponent.h
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Interface.h
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InterfaceScripted.h
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LocalTurnManager.cpp
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LocalTurnManager.h
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Message.h
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ParamNode.cpp
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ParamNode.h
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ReplayTurnManager.cpp
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ReplayTurnManager.h
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SimContext.cpp
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SimContext.h
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TurnManager.cpp
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TurnManager.h
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