This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-22 09:45:03 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
5fbbc27dfd9932991da798429640bd1f95c97575
0ad
/
source
/
scriptinterface
T
History
Ykkrosh
5fbbc27dfd
Fix crash when calling JSFastNatives with too few arguments (they don't guarantee to give the number requested in the definition)
...
This was SVN commit r8028.
2010-08-23 14:30:13 +00:00
..
tests
Load map descriptions from their XML file.
2010-08-04 21:15:41 +00:00
AutoRooters.cpp
Avoid unnecessary dynamic allocation when calling script functions.
2010-07-19 23:03:33 +00:00
AutoRooters.h
Avoid unnecessary dynamic allocation when calling script functions.
2010-07-19 23:03:33 +00:00
NativeWrapperDecls.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
NativeWrapperDefns.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ScriptConversions.cpp
# Add auto-attacking of nearby enemies.
2010-07-29 20:39:23 +00:00
ScriptInterface.cpp
Fix crash when calling JSFastNatives with too few arguments (they don't guarantee to give the number requested in the definition)
2010-08-23 14:30:13 +00:00
ScriptInterface.h
Add basic replay recorder/player to help debugging and performance testing.
2010-08-06 22:16:05 +00:00
ScriptStats.cpp
Add JS memory usage to profiler.
2010-08-02 19:23:58 +00:00
ScriptStats.h
Add JS memory usage to profiler.
2010-08-02 19:23:58 +00:00
ScriptTypes.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
ScriptVal.cpp
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
ScriptVal.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00