This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-02 17:05:26 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
5d9fe41fecdec727b3d96dd3f9a4923bfcdf6550
0ad
/
source
/
lib
/
res
T
History
janwas
79c7ca4cf6
fix for file_rel_chdir: check if n_path is valid, instead of argv0 (since argv0 is 0 when running sced)
...
This was SVN commit r1889.
2005-02-02 03:27:40 +00:00
..
cursor.cpp
…
cursor.h
…
file.cpp
fix for file_rel_chdir: check if n_path is valid, instead of argv0 (since argv0 is 0 when running sced)
2005-02-02 03:27:40 +00:00
file.h
…
h_mgr.cpp
…
h_mgr.h
…
handle.h
…
hotload.h
…
jmemdatasrc.cpp
…
mem.cpp
win_internal: move VC debug heaps here to avoid conflicts with mmgr
2005-01-23 18:17:46 +00:00
mem.h
…
ogghack.cpp
…
ogghack.h
…
ogl_tex.cpp
…
ogl_tex.h
…
res.cpp
…
res.h
…
snd.cpp
…
snd.h
…
tex.cpp
Fixed problems in texture converter's DDS output, and in the game's DDS input.
2005-01-29 17:18:14 +00:00
tex.h
…
unifont.cpp
precompiled: hook up mmgr (needs to be included in all files)
2005-01-23 18:23:29 +00:00
unifont.h
…
vfs.cpp
vfs, ps/game.cpp: lint
2005-01-23 19:49:45 +00:00
vfs.h
…
zip.cpp
wdbg: fix crash when exiting abnormally (alt+f4) - was erasing elements from container while iterating through it
2005-01-28 18:16:51 +00:00
zip.h
…