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5d9615da50f4da006e8e6917abd76ccfa85a67fc
0ad
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atlas
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GameInterface
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Ykkrosh
c81df59294
# Include headers for compilation without PCH
...
This was SVN commit r3774.
2006-04-19 05:30:02 +00:00
..
Handlers
# Include headers for compilation without PCH
2006-04-19 05:30:02 +00:00
Brushes.cpp
# More consistent terrain-space coordinate names
2006-04-17 20:02:51 +00:00
Brushes.h
# More consistent terrain-space coordinate names
2006-04-17 20:02:51 +00:00
CommandProc.cpp
# Include headers for compilation without PCH
2006-04-19 05:30:02 +00:00
CommandProc.h
# Include headers for compilation without PCH
2006-04-19 05:30:02 +00:00
DeltaArray.h
Texture converter, DevIL: ABGR DDS support.
2006-03-14 21:29:19 +00:00
GameLoop.cpp
# More consistent terrain-space coordinate names
2006-04-17 20:02:51 +00:00
GameLoop.h
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
InputProcessor.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
InputProcessor.h
…
MessagePasser.h
…
MessagePasserImpl.cpp
…
MessagePasserImpl.h
…
Messages.h
Preliminary version of player selection for Atlas. You can press any key 0-8 while the place object tool is active to place an object for that player, though the preview object will always be shown in white (Gaia) until I can figure out how to cleanly update its colour.
2006-01-29 23:38:19 +00:00
MessagesSetup.h
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
Misc.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00