Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-22 11:23:27 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
5d3f85a7d0c34435b1c68b0ecfd5535547852d9b
0ad/source/scripting
T
History
Ykkrosh fffc32f8ad Oops, bug. Fixed.
This was SVN commit r4734.
2007-01-02 18:55:24 +00:00
..
DOMEvent.cpp
…
DOMEvent.h
…
EventTypes.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
GameEvents.h
…
JSConversions.cpp
…
JSConversions.h
…
JSSerialization.h
…
JSUtil.cpp
…
JSUtil.h
…
ScriptableComplex.cpp
…
ScriptableComplex.h
…
ScriptableComplex.inl
…
ScriptableObject.cpp
…
ScriptableObject.h
…
ScriptCustomTypes.cpp
…
ScriptCustomTypes.h
Oops, bug. Fixed.
2007-01-02 18:55:24 +00:00
ScriptGlue.cpp
# minor fixes exposed by ICC 9.0 warnings
2006-12-17 00:49:09 +00:00
ScriptGlue.h
…
ScriptingHost.cpp
…
ScriptingHost.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
SpiderMonkey.h
…
SynchedJSObject.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
SynchedJSObject.h
…
Powered by Gitea Version: 1.26.2 Page: 2575ms Template: 8ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API