Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-25 08:44:30 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
5b7dbe6bc97dacf9dbdc8322194da378f62df84e
0ad/source/lib/allocators
T
History
Ykkrosh 1014da1f88 Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
Add function to get pool usage, for debugging.

This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
..
tests
…
aligned_allocator.cpp
…
aligned_allocator.h
move cache detection into separate file.
2011-03-18 16:44:03 +00:00
allocators.cpp
…
allocators.h
…
bucket.cpp
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
2011-03-28 12:28:29 +00:00
bucket.h
…
dynarray.cpp
…
dynarray.h
…
headerless.cpp
…
headerless.h
…
mem_util.cpp
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
2011-03-28 12:28:29 +00:00
mem_util.h
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
2011-03-28 12:28:29 +00:00
pool.cpp
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
2011-03-30 21:42:35 +00:00
pool.h
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
2011-03-30 21:42:35 +00:00
shared_ptr.cpp
…
shared_ptr.h
move cache detection into separate file.
2011-03-18 16:44:03 +00:00
string_pool.cpp
…
string_pool.h
…
Powered by Gitea Version: 1.26.2 Page: 1600ms Template: 30ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API