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5b6bb1cd89f0ee07a36568956a18a543f825017d
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vladislavbelov
fe81a6eec7
Refactors WaterManager to remove duplication of the current texture index calculation. Removes unused m_WaterCurrentTex from
f2cae8cb9b
.
...
This was SVN commit r26045.
2021-12-09 18:01:28 +00:00
..
scripting
Adds render debug modes.
2021-11-12 11:22:18 +00:00
AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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DebugRenderer.cpp
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DebugRenderer.h
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DecalRData.cpp
Enables GL_TEXTURE_2D always since we don't support FPP anymore.
2021-10-30 14:34:20 +00:00
DecalRData.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
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ModelRenderer.cpp
Refactors WaterManager to remove duplication of the current texture index calculation. Removes unused m_WaterCurrentTex from
f2cae8cb9b
.
2021-12-09 18:01:28 +00:00
ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
Removes direct access to shaders, leaves only techniques.
2021-11-27 15:01:14 +00:00
OverlayRenderer.h
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ParticleRenderer.cpp
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ParticleRenderer.h
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PatchRData.cpp
Draws fancy water and its shore waves only for GLSL shaders.
2021-11-26 21:47:04 +00:00
PatchRData.h
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PostprocManager.cpp
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PostprocManager.h
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Renderer.cpp
Adds render debug modes.
2021-11-12 11:22:18 +00:00
Renderer.h
Removes duplication of terrain alpha map creation in Renderer.
2021-09-20 12:55:39 +00:00
RenderingOptions.cpp
Adds alpha and custom options to render debug modes.
2021-11-14 08:33:59 +00:00
RenderingOptions.h
Adds alpha and custom options to render debug modes.
2021-11-14 08:33:59 +00:00
RenderModifiers.cpp
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RenderModifiers.h
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Scene.cpp
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Scene.h
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ShadowMap.cpp
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ShadowMap.h
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SilhouetteRenderer.cpp
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SilhouetteRenderer.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
Enables GL_TEXTURE_2D always since we don't support FPP anymore.
2021-10-30 14:34:20 +00:00
TerrainOverlay.h
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TerrainRenderer.cpp
Refactors WaterManager to remove duplication of the current texture index calculation. Removes unused m_WaterCurrentTex from
f2cae8cb9b
.
2021-12-09 18:01:28 +00:00
TerrainRenderer.h
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TexturedLineRData.cpp
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TexturedLineRData.h
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TimeManager.cpp
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TimeManager.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
Refactors WaterManager to remove duplication of the current texture index calculation. Removes unused m_WaterCurrentTex from
f2cae8cb9b
.
2021-12-09 18:01:28 +00:00
WaterManager.h
Refactors WaterManager to remove duplication of the current texture index calculation. Removes unused m_WaterCurrentTex from
f2cae8cb9b
.
2021-12-09 18:01:28 +00:00