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5ab58f82f00880e9546ca4b3dbc8a19a45d57806
0ad/source/simulation2
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Lancelot de Ferrière 5ab58f82f0 BinarySerializer: avoid creating unnecessary ScriptRequest
(cherry picked from commit bcd0e12cc3)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-05-15 14:02:58 +02:00
..
components
Store whether a player is activ in C++
2025-01-05 22:57:15 +01:00
docs
Update trac links with gitea links
2024-12-10 11:29:48 +01:00
helpers
Return by value from CCamera::GetScreenCoordinates
2024-11-17 20:27:58 +01:00
scripting
Only freeze once the cached JS values of templates
2025-01-08 14:39:38 +01:00
serialization
BinarySerializer: avoid creating unnecessary ScriptRequest
2025-05-15 14:02:58 +02:00
system
Only freeze once the cached JS values of templates
2025-01-08 14:39:38 +01:00
tests
Add CXeromycesEngine
2024-11-17 18:03:49 +01:00
MessageTypes.h
Store whether a player is activ in C++
2025-01-05 22:57:15 +01:00
Simulation2.cpp
Stop running shrinking gcs & simplify GC logic.
2025-05-15 13:49:41 +02:00
Simulation2.h
Don't use std::shared_ptr<ScriptContext> in the CSimulation2
2024-03-08 17:15:25 +00:00
TypeList.h
Store whether a player is activ in C++
2025-01-05 22:57:15 +01:00
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