mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-23 01:52:01 +00:00
623e649acb
all cpu-related stuff is now defined in cpu.h (with cpu_ prefix and fully encapsulated). fix quite brittle core/HT unit/package detection. implement mkdir on VC8, where it is deprecated add strdup on MacOSX move ia32 code into separate subdir. functions implemented in asm are called ia32_asm_*. add some unix versions of sysdep functions (cannot test them) timer: fix for amd64 linux This was SVN commit r4995.
23 lines
780 B
C++
23 lines
780 B
C++
#include "precompiled.h"
|
|
|
|
#include "ia32.h"
|
|
#include "ia32_memcpy.h"
|
|
|
|
// set by ia32_memcpy_init, referenced by ia32_memcpy (asm)
|
|
// default to "all codepaths supported"
|
|
extern "C" u32 ia32_memcpy_size_mask = ~0u;
|
|
|
|
void ia32_memcpy_init()
|
|
{
|
|
// set the mask that is applied to transfer size before
|
|
// choosing copy technique. this is the mechanism for disabling
|
|
// codepaths that aren't supported on all CPUs; see article for details.
|
|
// .. check for PREFETCHNTA and MOVNTQ support. these are part of the SSE
|
|
// instruction set, but also supported on older Athlons as part of
|
|
// the extended AMD MMX set.
|
|
if(!ia32_cap(IA32_CAP_SSE) && !ia32_cap(IA32_CAP_AMD_MMX_EXT))
|
|
ia32_memcpy_size_mask = 0u;
|
|
}
|
|
|
|
// ia32_memcpy() is defined in ia32_memcpy_asm.asm
|