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NoMonkey
d7b3d6b0c7
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
...
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
..
graphics
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
2005-01-27 02:52:26 +00:00
gui
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
2005-01-27 02:52:26 +00:00
i18n
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lib
- provide for 1-byte ints (debug info is weird; dunno why it's stored as such, but they exist)
2005-01-26 16:25:56 +00:00
maths
Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
2005-01-11 16:58:16 +00:00
ps
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
2005-01-27 02:52:26 +00:00
renderer
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
2005-01-27 02:52:26 +00:00
scripting
Fixed a few memory leaks as well as the CPlayer/SColour crash-on-exit bug
2005-01-23 01:36:47 +00:00
simulation
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
sound
Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
2005-01-13 00:17:31 +00:00
tests
Made ScEd output entities into an XML file.
2005-01-12 14:31:47 +00:00
tools
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
2005-01-18 12:45:56 +00:00
main.cpp
main: remove __try (non-portable). wdbg exception handler will cover it. if that needs to be debugged, add __try in win.cpp around call to main()
2005-01-25 18:56:43 +00:00
ProgrammingSchedule.xls
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