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0ad/source/simulation
Matei 0baca62d61 # Fixes to terrain conformance and movement speed bonus.
- Simplified CTerrain::getSlopeAngleFace and made it work correctly in
all cases (before, it sometimes returned NAN and used an overly
complicated method based on 8 angle sectors instead of a "continuous"
method).
- Removed the EntityMovement event - instead, movement speed modifier is
calculated in C++ for performance.

This was SVN commit r4339.
2006-09-16 20:13:40 +00:00
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2006-08-25 06:04:33 +00:00
2006-08-25 06:04:33 +00:00
2006-07-24 01:33:26 +00:00
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2006-07-27 21:20:30 +00:00
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