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Matei
98dd1a1bb4
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
...
This was SVN commit r6290.
2008-07-29 08:22:56 +00:00
..
collada
This was SVN commit r6199.
2008-07-05 01:14:23 +00:00
dcdt
/se
Fixed one set of annoying DCDT warnings
2008-07-18 23:49:51 +00:00
graphics
Stopped CLogger outputting error messages with debug_printf while in test cases that are intentionally triggering errors.
2008-07-19 19:02:27 +00:00
gui
Fixed an bug where double-clicking on the minimap, or dragging the view and them leaving the minimap window, did not clear the "clicking" flag and caused further mouse motion to move the view around.
2008-07-29 06:56:38 +00:00
i18n
Use GCC's std::tr1::unordered_* classes instead of the now-deprecated __gnu_cxx::hash_* when possible
2008-07-19 00:20:54 +00:00
lib
fixes from work
2008-07-21 20:43:37 +00:00
maths
dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace).
2008-07-13 21:22:03 +00:00
network
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
2008-07-29 08:22:56 +00:00
pch
pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
2007-10-09 07:27:45 +00:00
ps
Added active field to players to check whether the player is a human or CPU.
2008-07-23 05:21:57 +00:00
renderer
Fixed some strict aliasing warnings
2008-07-19 00:36:42 +00:00
scripting
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
2008-07-29 08:22:56 +00:00
simulation
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
2008-07-29 08:22:56 +00:00
sound
fix error handling - ensure SoundGroup doesn't crash when sound loading fails (previously it was only handling the case where loading failed due to sound being disabled)
2008-07-23 05:39:54 +00:00
tools
Fix MSVC build errors and warnings
2008-07-19 00:58:34 +00:00
main.cpp
more dehydra. disabled lockfree module (not in use).
2008-07-17 17:00:00 +00:00
test_setup.cpp
…