Files
0ad/source/lib/file/vfs/vfs.cpp
T
janwas 8667ea74c8 fixes and improvements
- directoryPosix: replace most methods with boost filesystem (but not
all: the latter cannot efficiently enumerate files AND query their
size/mtime)
- AllocatorChecker: better name for member functions
- file: move the File class here
- trace: bugfix
- io: move UnalignedWriter to write_buffer.cpp (basically the same
thing)
- vfs: remove unnecessary "vfs" warts from variable names
- vfs_tree: VfsFile now stores single Name/Size/MTime fields instead of
the FileInfo record (less clunky)
- vfs_path: use boost filesystem's version of the basename/extension
functions
- lf_alloc: remove (no longer necessary, won't be finished - not worth
the trouble)
- path_util: remove path_foreach_component (replaced by better path
traversal logic) and PathPackage (obsoleted by fs::path)

! resource loading code now receives VfsPath as its filename. there is
also OsPath (native absolute path) and Path (relative to binaries/data)

- tex is now independent of file loading code; it just en/decodes
in-memory buffers
- wdll_ver: clean up, use smart pointer to simplify bailout code
- wsdl: remove nonexistent failure path from calc_gamma (cruised by here
because SDL_SetGamme is failing once after a cold boot at work)
- wsnd: simplify OpenAL DLL search, use boost::filesystem
- wutil: Wow64 redirection is now packaged in a (RAII) class

This was SVN commit r5525.
2007-12-22 18:15:52 +00:00

169 lines
5.4 KiB
C++

/**
* =========================================================================
* File : vfs.cpp
* Project : 0 A.D.
* Description :
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "vfs.h"
#include "lib/path_util.h"
#include "lib/file/common/file_stats.h"
#include "lib/file/common/trace.h"
#include "lib/file/archive/archive.h"
#include "lib/file/io/io.h"
#include "vfs_tree.h"
#include "vfs_lookup.h"
#include "file_cache.h"
class VFS : public IVFS
{
public:
VFS()
: m_fileCache(ChooseCacheSize())
, m_trace(CreateTrace(4*MiB))
{
}
virtual LibError Mount(const VfsPath& mountPoint, const char* path, uint flags /* = 0 */, uint priority /* = 0 */)
{
debug_assert(vfs_path_IsDirectory(mountPoint));
debug_assert(strcmp(path, ".") != 0); // "./" isn't supported on Windows.
// note: mounting subdirectoryNames is now allowed.
VfsDirectory* directory;
CHECK_ERR(vfs_Lookup(mountPoint, &m_rootDirectory, directory, 0, VFS_LOOKUP_ADD|VFS_LOOKUP_CREATE));
PRealDirectory realDirectory(new RealDirectory(std::string(path), priority, flags));
directory->Attach(realDirectory);
return INFO::OK;
}
virtual LibError GetFileInfo(const VfsPath& pathname, FileInfo* pfileInfo) const
{
VfsDirectory* directory; VfsFile* file;
LibError ret = vfs_Lookup(pathname, &m_rootDirectory, directory, &file);
if(!pfileInfo) // just indicate if the file exists without raising warnings.
return ret;
CHECK_ERR(ret);
*pfileInfo = FileInfo(file->Name(), file->Size(), file->MTime());
return INFO::OK;
}
virtual LibError GetDirectoryEntries(const VfsPath& path, FileInfos* files, DirectoryNames* subdirectoryNames) const
{
debug_assert(vfs_path_IsDirectory(path));
VfsDirectory* directory;
CHECK_ERR(vfs_Lookup(path, &m_rootDirectory, directory, 0));
directory->GetEntries(files, subdirectoryNames);
return INFO::OK;
}
// note: only allowing either reads or writes simplifies file cache
// coherency (need only invalidate when closing a FILE_WRITE file).
virtual LibError CreateFile(const VfsPath& pathname, shared_ptr<u8> fileContents, size_t size)
{
VfsDirectory* directory;
CHECK_ERR(vfs_Lookup(pathname, &m_rootDirectory, directory, 0, VFS_LOOKUP_ADD|VFS_LOOKUP_CREATE));
PRealDirectory realDirectory = directory->AssociatedDirectory();
const std::string& name = pathname.leaf();
RETURN_ERR(realDirectory->Store(name, fileContents, size));
const VfsFile file(name, (off_t)size, time(0), realDirectory->Priority(), realDirectory);
directory->AddFile(file);
// wipe out any cached blocks. this is necessary to cover the (rare) case
// of file cache contents predating the file write.
m_fileCache.Remove(pathname);
m_trace->NotifyStore(pathname.string().c_str(), size);
return INFO::OK;
}
// read the entire file.
// return number of bytes transferred (see above), or a negative error code.
//
// if non-NULL, <cb> is called for each block transferred, passing <cbData>.
// it returns how much data was actually transferred, or a negative error
// code (in which case we abort the transfer and return that value).
// the callback mechanism is useful for user progress notification or
// processing data while waiting for the next I/O to complete
// (quasi-parallel, without the complexity of threads).
virtual LibError LoadFile(const VfsPath& pathname, shared_ptr<u8>& fileContents, size_t& size)
{
const bool isCacheHit = m_fileCache.Retrieve(pathname, fileContents, size);
if(!isCacheHit)
{
VfsDirectory* directory; VfsFile* file;
CHECK_ERR(vfs_Lookup(pathname, &m_rootDirectory, directory, &file));
size = file->Size();
if(size > ChooseCacheSize())
{
fileContents = io_Allocate(size);
RETURN_ERR(file->Load(fileContents));
}
else
{
fileContents = m_fileCache.Reserve(size);
RETURN_ERR(file->Load(fileContents));
m_fileCache.Add(pathname, fileContents, size);
}
}
stats_io_user_request(size);
stats_cache(isCacheHit? CR_HIT : CR_MISS, size);
m_trace->NotifyLoad(pathname.string().c_str(), size);
return INFO::OK;
}
// rebuild the VFS, i.e. re-mount everything. open files are not affected.
// necessary after loose files or directories change, so that the VFS
// "notices" the changes and updates file locations. res calls this after
// dir_watch reports changes; can also be called from the console after a
// rebuild command. there is no provision for updating single VFS dirs -
// it's not worth the trouble.
virtual void Clear()
{
m_rootDirectory.ClearR();
}
virtual void Display() const
{
m_rootDirectory.DisplayR(0);
}
virtual LibError GetRealPath(const VfsPath& pathname, char* realPathname)
{
VfsDirectory* directory;
CHECK_ERR(vfs_Lookup(pathname, &m_rootDirectory, directory, 0));
PRealDirectory realDirectory = directory->AssociatedDirectory();
const std::string& name = pathname.leaf();
path_append(realPathname, realDirectory->GetPath().string().c_str(), name.c_str());
return INFO::OK;
}
private:
static size_t ChooseCacheSize()
{
return 96*MiB;
}
mutable VfsDirectory m_rootDirectory;
FileCache m_fileCache;
PITrace m_trace;
};
//-----------------------------------------------------------------------------
PIVFS CreateVfs()
{
return PIVFS(new VFS);
}