Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-19 02:57:28 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
55107c69fe8caa40e4ed572f89935cf543a9357b
0ad/source
T
History
janwas 1a7d67a97f dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox
file: expose block size constant; always round user transfers up
tex: transform() now receives what to change, not what to achieve.
tex*: encoding works with DynArray+VFS backend
GameSetup: free g_BuildingPlacer to avoid mem leak.
fixed some warnings+bugs.

This was SVN commit r2679.
2005-09-06 22:44:48 +00:00
..
graphics
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
gui
…
i18n
…
lib
dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox
2005-09-06 22:44:48 +00:00
maths
…
ps
dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox
2005-09-06 22:44:48 +00:00
renderer
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
scripting
dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox
2005-09-06 22:44:48 +00:00
simulation
Added health properties to BaseEntity so they work properly for Entity as well (on units that don't directly specify them).
2005-09-06 19:30:41 +00:00
sound
…
tools
…
main.cpp
…
ProgrammingSchedule.xls
…
Powered by Gitea Version: 1.26.2 Page: 1493ms Template: 207ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API