Files
0ad/source/ps/scripting/JSInterface_UserReport.cpp
T
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

70 lines
1.9 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_UserReport.h"
#include "lib/file/vfs/vfs.h"
#include "lib/path.h"
#include "lib/status.h"
#include "ps/Filesystem.h"
#include "ps/Pyrogenesis.h"
#include "ps/UserReport.h"
#include "scriptinterface/FunctionWrapper.h"
#include <string>
namespace JSI_UserReport
{
bool IsUserReportEnabled()
{
return g_UserReporter.IsReportingEnabled();
}
void SetUserReportEnabled(bool enabled)
{
g_UserReporter.SetReportingEnabled(enabled);
}
std::string GetUserReportStatus()
{
return g_UserReporter.GetStatus();
}
std::string GetUserReportLogPath()
{
return psLogDir().string8();
}
std::string GetUserReportConfigPath()
{
OsPath configPath;
WARN_IF_ERR(g_VFS->GetDirectoryRealPath("config/", configPath));
return configPath.string8();
}
void RegisterScriptFunctions(const Script::Request& rq)
{
Script::Function::Register<&IsUserReportEnabled>(rq, "IsUserReportEnabled");
Script::Function::Register<&SetUserReportEnabled>(rq, "SetUserReportEnabled");
Script::Function::Register<&GetUserReportStatus>(rq, "GetUserReportStatus");
Script::Function::Register<&GetUserReportLogPath>(rq, "GetUserReportLogPath");
Script::Function::Register<&GetUserReportConfigPath>(rq, "GetUserReportConfigPath");
}
}