Files
0ad/source/ps/scripting/JSInterface_ModIo.cpp
T
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

139 lines
4.2 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_ModIo.h"
#include "lib/debug.h"
#include "lib/types.h"
#include "ps/CLogger.h"
#include "ps/ModIo.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/Request.h"
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <map>
#include <string>
#include <utility>
#include <vector>
namespace JS { class CallArgs; }
namespace JSI_ModIo
{
ModIo* ModIoGetter(const Script::Request&, JS::CallArgs&)
{
if (!g_ModIo)
{
LOGERROR("Trying to access ModIO when it's not initialized!");
return nullptr;
}
return g_ModIo;
}
void StartGetGameId()
{
if (!g_ModIo)
g_ModIo = new ModIo();
ENSURE(g_ModIo);
g_ModIo->StartGetGameId();
}
// TODO: could provide a FromJSVal for ModIoModData
JS::Value GetMods(const Script::Request& rq)
{
if (!g_ModIo)
{
LOGERROR("ModIoGetMods called before ModIoStartGetGameId");
return JS::NullValue();
}
const std::vector<ModIoModData>& availableMods = g_ModIo->GetMods();
JS::RootedValueVector mods{rq.cx};
if (!mods.reserve(availableMods.size()))
throw std::runtime_error{"Reserve failed"};
for (const ModIoModData& mod : availableMods)
{
JS::RootedValue m(rq.cx);
Script::CreateObject(rq, &m);
for (const std::pair<const std::string, std::string>& prop : mod.properties)
Script::SetProperty(rq, m, prop.first.c_str(), prop.second, true);
Script::SetProperty(rq, m, "dependencies", mod.dependencies, true);
if (!mods.append(m))
throw std::runtime_error{"Append failed"};
}
return JS::ObjectValue(*JS::NewArrayObject(rq.cx, mods));
}
const std::map<DownloadProgressStatus, std::string> statusStrings = {
{ DownloadProgressStatus::NONE, "none" },
{ DownloadProgressStatus::GAMEID, "gameid" },
{ DownloadProgressStatus::READY, "ready" },
{ DownloadProgressStatus::LISTING, "listing" },
{ DownloadProgressStatus::LISTED, "listed" },
{ DownloadProgressStatus::DOWNLOADING, "downloading" },
{ DownloadProgressStatus::SUCCESS, "success" },
{ DownloadProgressStatus::FAILED_GAMEID, "failed_gameid" },
{ DownloadProgressStatus::FAILED_LISTING, "failed_listing" },
{ DownloadProgressStatus::FAILED_DOWNLOADING, "failed_downloading" },
{ DownloadProgressStatus::FAILED_FILECHECK, "failed_filecheck" }
};
// TODO: could provide a FromJSVal for DownloadProgressData
JS::Value GetDownloadProgress(const Script::Request& rq)
{
if (!g_ModIo)
{
LOGERROR("ModIoGetDownloadProgress called before ModIoGetMods");
return JS::NullValue();
}
const DownloadProgressData& progress = g_ModIo->GetDownloadProgress();
JS::RootedValue progressData(rq.cx);
Script::CreateObject(rq, &progressData);
Script::SetProperty(rq, progressData, "status", statusStrings.at(progress.status), true);
Script::SetProperty(rq, progressData, "progress", progress.progress, true);
Script::SetProperty(rq, progressData, "error", progress.error, true);
return progressData;
}
void RegisterScriptFunctions(const Script::Request& rq)
{
Script::Function::Register<&StartGetGameId>(rq, "ModIoStartGetGameId");
Script::Function::Register<&ModIo::StartListMods, &ModIoGetter>(rq, "ModIoStartListMods");
Script::Function::Register<&ModIo::StartDownloadMod, &ModIoGetter>(rq, "ModIoStartDownloadMod");
Script::Function::Register<&ModIo::AdvanceRequest, &ModIoGetter>(rq, "ModIoAdvanceRequest");
Script::Function::Register<&ModIo::CancelRequest, &ModIoGetter>(rq, "ModIoCancelRequest");
Script::Function::Register<&GetMods>(rq, "ModIoGetMods");
Script::Function::Register<&GetDownloadProgress>(rq, "ModIoGetDownloadProgress");
}
}