This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-10 21:34:54 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
54aae3e6d456ee469854608a4e13b8924573d201
0ad
/
source
/
renderer
/
backend
T
History
vladislavbelov
54aae3e6d4
Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit.
...
This was SVN commit r26919.
2022-06-06 06:59:20 +00:00
..
dummy
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
gl
Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit.
2022-06-06 06:59:20 +00:00
vulkan
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
CompareOp.cpp
…
CompareOp.h
…
Format.h
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
IBuffer.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
IDevice.h
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
IDeviceCommandContext.h
Adds instancing support to backend and enables it for minimap.
2022-05-24 07:11:23 +00:00
IDeviceObject.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
IFramebuffer.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
IShaderProgram.h
Adds instancing support to backend and enables it for minimap.
2022-05-24 07:11:23 +00:00
ITexture.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
PipelineState.cpp
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
2022-03-14 22:16:14 +00:00
PipelineState.h
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
2022-03-14 22:16:14 +00:00
Sampler.cpp
…
Sampler.h
…