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Ykkrosh 11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
..
CmpPtr.cpp
…
CmpPtr.h
…
Component.h
…
ComponentManager.cpp
Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
2010-05-25 18:17:12 +00:00
ComponentManager.h
Make Math.random() more deterministic
2010-05-22 00:38:33 +00:00
ComponentManagerSerialization.cpp
VC2005 build fix
2010-05-22 23:12:12 +00:00
Components.h
…
ComponentTest.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Entity.h
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IComponent.cpp
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IComponent.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
Interface.h
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InterfaceScripted.h
…
Message.h
…
ParamNode.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
ParamNode.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
SimContext.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
SimContext.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
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