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0ad
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GameInterface
T
History
historic_bruno
7f1fd01174
Moves some includes out of Renderer.h to slightly optimize compilation
...
This was SVN commit r15912.
2014-10-28 03:57:22 +00:00
..
Handlers
Moves some includes out of Renderer.h to slightly optimize compilation
2014-10-28 03:57:22 +00:00
ActorViewer.cpp
Fix an issue with corruption of water data when the actor editor opened in Atlas.
2014-02-25 06:27:15 +00:00
ActorViewer.h
Fixes actor viewer bug where view was obstructed by map's water level.
Fixes
#1562
.
2012-09-28 18:20:36 +00:00
Brushes.cpp
Implemented nested territory boundaries.
Fixes
#918
.
2012-01-18 21:22:58 +00:00
Brushes.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
CommandProc.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CommandProc.h
…
DeltaArray.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
GameLoop.cpp
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
2014-01-04 10:14:53 +00:00
GameLoop.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from
#824
. Refs
#824
.
2012-06-06 19:37:03 +00:00
InputProcessor.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from
#824
. Refs
#824
.
2012-06-06 19:37:03 +00:00
InputProcessor.h
…
MessagePasser.h
…
MessagePasserImpl.cpp
Removes more unused variables, based on patch by Markus, refs
#1852
.
2013-08-15 18:25:32 +00:00
MessagePasserImpl.h
…
Messages.h
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
2014-07-03 20:07:15 +00:00
MessagesSetup.h
…
Misc.cpp
…
Register.cpp
…
Shareable.h
Adds eyedropper tool to Atlas terrain brush (Shift+Click to activate).
Fixes
#1122
.
2012-04-17 02:43:52 +00:00
SharedMemory.h
…
SharedTypes.h
Changes Atlas ObjectID type to unsigned int, fixes 64-bit build errors caused by size_t.
2012-02-27 22:29:53 +00:00
SimState.cpp
…
SimState.h
…
View.cpp
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00
View.h
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00