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52f4cda439372e57e439eccbdae10be07ca45685
0ad
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renderer
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JoshuaJB
17634d7507
Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
...
This was SVN commit r15533.
2014-07-14 17:15:22 +00:00
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scripting
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AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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DecalRData.cpp
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DecalRData.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
HWLightingModelRenderer.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp
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OverlayRenderer.h
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ParticleRenderer.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ParticleRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
PatchRData.cpp
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
2014-07-03 20:07:15 +00:00
PatchRData.h
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
2014-07-03 20:07:15 +00:00
PostprocManager.cpp
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PostprocManager.h
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Renderer.cpp
Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
2014-07-14 17:15:22 +00:00
Renderer.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
RenderModifiers.cpp
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RenderModifiers.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
Scene.cpp
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Scene.h
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ShadowMap.cpp
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ShadowMap.h
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SilhouetteRenderer.cpp
Fix non-PCH build.
2014-07-06 16:35:41 +00:00
SilhouetteRenderer.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
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TerrainOverlay.h
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TerrainRenderer.cpp
Fix "Wind Angle" parameter not working properly. Add a precomputed "wind strength" variable so that waves look smaller behind islands. Some tweaks. Refs
#48
as usual.
2014-07-05 10:20:30 +00:00
TerrainRenderer.h
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TexturedLineRData.cpp
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TexturedLineRData.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
TimeManager.cpp
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TimeManager.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
Fix "Wind Angle" parameter not working properly. Add a precomputed "wind strength" variable so that waves look smaller behind islands. Some tweaks. Refs
#48
as usual.
2014-07-05 10:20:30 +00:00
WaterManager.h
Check water FBOs creation correctly to detect some errors. Use two depth textures since I have a hunch the issues people encounter are caused by my using only one.
2014-07-04 10:14:35 +00:00