This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-06 00:26:04 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
52626dd655d930c32fdbe7f4f75eb5e5bb9fea77
0ad
/
source
/
scripting
T
History
Ykkrosh
6541294ebf
More Linux build fixes
...
This was SVN commit r5539.
2008-01-08 00:09:52 +00:00
..
DOMEvent.cpp
improvements and fixes:
2008-01-07 20:03:19 +00:00
DOMEvent.h
…
EventTypes.h
…
GameEvents.h
…
JSConversions.cpp
…
JSConversions.h
…
JSSerialization.h
…
JSUtil.cpp
…
JSUtil.h
…
ScriptableComplex.cpp
pending improvements and partial fixes to self-tests
2008-01-03 22:07:18 +00:00
ScriptableComplex.h
…
ScriptableComplex.inl
Console: changed things so declaring variables while an entity is selected will no longer define a new property in that entity. Kind of broke the ability to access properties of the selected object without typing
selection[0]
, due to other bugs.
2007-06-16 22:07:40 +00:00
ScriptableObject.cpp
…
ScriptableObject.h
…
ScriptCustomTypes.cpp
…
ScriptCustomTypes.h
…
ScriptGlue.cpp
More Linux build fixes
2008-01-08 00:09:52 +00:00
ScriptGlue.h
…
ScriptingHost.cpp
fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR)
2007-12-29 16:22:23 +00:00
ScriptingHost.h
…
SpiderMonkey.h
…
SynchedJSObject.cpp
…
SynchedJSObject.h
…