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511f4b249fe159f658b5d0116441b8ab798199b2
0ad
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terrain
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Gee
88fd3952d8
"../ps/<file>" => "<file>" ... part not needed
...
This was SVN commit r129.
2003-12-01 07:07:58 +00:00
..
Bound.cpp
…
Bound.h
…
Camera.cpp
"../ps/<file>" => "<file>" ... part not needed
2003-12-01 07:07:58 +00:00
Camera.h
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Color.h
…
Frustum.cpp
…
Frustum.h
…
LightEnv.h
…
MathUtil.h
…
Matrix3D.cpp
Reference to temporary, *= should return reference to this
2003-11-27 19:06:11 +00:00
Matrix3D.h
…
MiniPatch.cpp
…
MiniPatch.h
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Model.cpp
…
Model.h
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ModelDef.cpp
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ModelDef.h
…
ModelFile.cpp
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ModelFile.h
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Patch.cpp
for scoping
2003-11-27 19:08:37 +00:00
Patch.h
…
Plane.cpp
…
Plane.h
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Quaternion.cpp
…
Quaternion.h
…
Renderer.cpp
for scoping
2003-11-27 19:08:37 +00:00
Renderer.h
Extended renderer interface, added basic CModel rendering.
2003-11-25 20:14:34 +00:00
SHCoeffs.cpp
…
SHCoeffs.h
…
Terrain.cpp
for scoping
2003-11-27 19:08:37 +00:00
Terrain.h
Changes to terrain initialisation and lighting.
2003-11-25 20:13:39 +00:00
terrainMain.cpp
"../ps/<file>" => "<file>" ... part not needed
2003-12-01 07:07:58 +00:00
TerrGlobals.h
…
Texture.h
include path with backslashes
2003-11-27 19:09:14 +00:00
Types.h
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Vector3D.cpp
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Vector3D.h
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Vector4D.h
…