This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-13 17:55:31 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
503cc428b49addbf7affd484f74fa837a69c1aaa
0ad
/
source
/
ps
/
GameSetup
T
History
sanderd17
503cc428b4
Add team option to autostart. Patch by Jonbaer
...
This was SVN commit r18133.
2016-05-04 06:51:34 +00:00
..
tests
…
Atlas.cpp
Add the ability to specify a log level when using dlopen and change it to normal for Atlas.
2014-06-05 17:07:04 +00:00
Atlas.h
…
CmdLineArgs.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
CmdLineArgs.h
…
Config.cpp
fix typos in renderer's initialization, refs
#3737
2016-02-08 18:27:56 +00:00
Config.h
Remove JSDebugger.
Closes
#2419
,
#2973
. Refs
#410
,
#2348
,
#3708
.
2016-01-17 00:34:33 +00:00
GameSetup.cpp
Add team option to autostart. Patch by Jonbaer
2016-05-04 06:51:34 +00:00
GameSetup.h
Make the modmod standalone.
2014-08-25 16:38:54 +00:00
HWDetect.cpp
fix typos in renderer's initialization, refs
#3737
2016-02-08 18:27:56 +00:00
HWDetect.h
…
Paths.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
Paths.h
Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data.
Fixes
#1145
.
2012-03-22 00:23:31 +00:00