Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-13 21:54:43 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
4edcf21b985267e4e45bf9c5462c45dfffcab7c1
0ad/source/simulation2/components/tests
T
History
Stan 4edcf21b98 Remove useless class, test class and use boost instead of it in test_RangeManager.h. Use boost::random::uniform_real_distribution<double> instead of deprecated boost::uniform_real<> in that class as well.
Refs #5428
Reviewed by: @Angen, @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1584
This was SVN commit r22175.
2019-04-09 21:50:10 +00:00
..
test_CinemaManager.h
Adds basic tests for the CinemaManager component
2017-11-24 22:38:03 +00:00
test_CommandQueue.h
…
test_ObstructionManager.h
…
test_Pathfinder.h
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
test_Position.h
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
test_RangeManager.h
Remove useless class, test class and use boost instead of it in test_RangeManager.h. Use boost::random::uniform_real_distribution<double> instead of deprecated boost::uniform_real<> in that class as well.
2019-04-09 21:50:10 +00:00
test_scripts.h
Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
2017-12-10 17:33:03 +00:00
test_TerritoryManager.h
…
Powered by Gitea Version: 1.26.2 Page: 1246ms Template: 23ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API