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0ad/source/simulation2/helpers
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Itms 2132f868b8 Replace the rectangle rasterization algorithm by the original version from Philip's branch.
The current version is flawed (it doesn't handle the partially
obstructed cells as it should).

Refs #3410.

This was SVN commit r17084.
2015-09-27 16:46:26 +00:00
..
Geometry.cpp
Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets. Fixes #3405, refs #3372.
2015-09-13 09:33:09 +00:00
Geometry.h
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Grid.h
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HierarchicalPathfinder.cpp
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HierarchicalPathfinder.h
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LongPathfinder.cpp
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LongPathfinder.h
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Pathfinding.h
Fix the CheckLineMovement algorithm. Added some comments and a test to avoid problems.
2015-08-13 16:21:39 +00:00
PathGoal.cpp
Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets. Fixes #3405, refs #3372.
2015-09-13 09:33:09 +00:00
PathGoal.h
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Player.h
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Position.h
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PriorityQueue.h
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Rasterize.cpp
Replace the rectangle rasterization algorithm by the original version from Philip's branch.
2015-09-27 16:46:26 +00:00
Rasterize.h
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Render.cpp
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Render.h
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Selection.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
Selection.h
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SimulationCommand.h
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Spatial.h
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