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4e661a205dfdcee092fce5e12aa3279b23881fdd
0ad/source/simulation2/system
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Ykkrosh 4e661a205d Serialize RNG state
This was SVN commit r7564.
2010-05-22 01:32:11 +00:00
..
CmpPtr.cpp
…
CmpPtr.h
…
Component.h
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
ComponentManager.cpp
Make Math.random() more deterministic
2010-05-22 00:38:33 +00:00
ComponentManager.h
Make Math.random() more deterministic
2010-05-22 00:38:33 +00:00
ComponentManagerSerialization.cpp
Serialize RNG state
2010-05-22 01:32:11 +00:00
Components.h
…
ComponentTest.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Entity.h
…
IComponent.cpp
# Initial support for automatic validation of entity template XML.
2010-04-09 19:02:39 +00:00
IComponent.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
Interface.h
…
InterfaceScripted.h
…
Message.h
Minor bug fixes
2010-03-29 10:22:34 +00:00
ParamNode.cpp
Share component template scripts to save some memory.
2010-05-07 00:24:22 +00:00
ParamNode.h
Share component template scripts to save some memory.
2010-05-07 00:24:22 +00:00
SimContext.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
SimContext.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
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