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4e661a205dfdcee092fce5e12aa3279b23881fdd
0ad/source/simulation2/helpers
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Ykkrosh c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
..
Geometry.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Geometry.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Grid.h
…
Position.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Render.cpp
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
Render.h
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
2010-04-29 23:36:05 +00:00
Selection.cpp
…
Selection.h
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
SimulationCommand.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
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