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vladislavbelov
908d9a0079
Moves vertex buffer offset to SetVertexBuffer.
...
This was SVN commit r27137.
2022-10-09 11:47:34 +00:00
..
Buffer.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Buffer.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Device.cpp
Adds EGL support for Wayland.
2022-06-09 21:09:32 +00:00
Device.h
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
DeviceCommandContext.cpp
Moves vertex buffer offset to SetVertexBuffer.
2022-10-09 11:47:34 +00:00
DeviceCommandContext.h
Moves vertex buffer offset to SetVertexBuffer.
2022-10-09 11:47:34 +00:00
Framebuffer.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
Framebuffer.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Mapping.cpp
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
2022-02-01 16:38:55 +00:00
Mapping.h
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
2022-02-01 16:38:55 +00:00
ShaderProgram.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
ShaderProgram.h
Adds instancing support to backend and enables it for minimap.
2022-05-24 07:11:23 +00:00
Texture.cpp
Replaces border color of sampler by enum.
2022-10-08 09:40:06 +00:00
Texture.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00