Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-09-21 20:06:40 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
4de89c3db1d5640e2e13d1123ea79cee2e7af3f9
0ad/source/simulation2
T
History
vladislavbelov 4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
..
components
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
docs
Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
2021-05-01 08:01:30 +00:00
helpers
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
scripting
Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
2021-11-29 12:10:41 +00:00
serialization
Remove JS_New in favour of JS::Construct in preparation for SM91
2022-01-12 16:51:32 +00:00
system
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
tests
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
MessageTypes.h
Add a simple 'pushing' logic to unit motion to improve movement.
2021-04-02 16:30:59 +00:00
Simulation2.cpp
Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
2022-02-05 06:24:45 +00:00
Simulation2.h
Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
2022-02-05 06:24:45 +00:00
TypeList.h
Add a simple 'pushing' logic to unit motion to improve movement.
2021-04-02 16:30:59 +00:00
Powered by Gitea Version: 1.26.2 Page: 472ms Template: 30ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API