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4dbeb2ed6c5ddbf582c1881e4338528b6d503dbe
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Matei
c4aea4eb62
Health regen fix for ranged attack.
...
This was SVN commit r3411.
2006-01-23 03:56:48 +00:00
..
DOMEvent.cpp
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
DOMEvent.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
EventTypes.h
Removed references to the old attack, gather, heal and damage events (that were no longer used).
2006-01-20 21:38:58 +00:00
GameEvents.h
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
JSConversions.cpp
…
JSConversions.h
…
JSSerialization.h
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ScriptableComplex.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ScriptableObject.cpp
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ScriptableObject.h
Function property Getter/Setters now take a JSContext parameter.
2005-10-24 02:32:44 +00:00
ScriptCustomTypes.cpp
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ScriptCustomTypes.h
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ScriptGlue.cpp
Health regen fix for ranged attack.
2006-01-23 03:56:48 +00:00
ScriptGlue.h
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ScriptingHost.cpp
file: add note on pp_set_dir
2005-12-14 18:32:02 +00:00
ScriptingHost.h
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SpiderMonkey.h
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SynchedJSObject.cpp
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SynchedJSObject.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00